Thursday, November 16, 2023

11-16 VR Update

 





    I got to go a little bit outside of my wheelhouse this week, which was fun! I of course did the animations needed for the assignment first. There was a lot of fun poses to choose from, so I tried to pick some iconic positions. A lot of promotional art depicts him with one of his claws up, and there is a popular clip where he dances like a robot, which I definitely wanted to reference. I also painted the poster which triggers the breaking hand animation for the player. It was nice to finally get that context in for the animation. I rarely paint, but I really enjoy it, so I was happy to do it!


Thursday, November 9, 2023

11 - 9 VR Update

 




        I had spent this week focusing on rigging Mr. Krabs. I got ahead in my work for VR by finalizing my animations last week so they did not need to be touched up! Ted had finished the model so I got to get even further ahead by rigging our interactable character. It was a very strange rig to make considering Mr. Krabs' proportions, and I'll most likely need to go back again at some point and need adjustments depending on the requirements of the animations.

Thursday, November 2, 2023

VR Clean Pass

 


    
    This week I spent time refining the animations. I went back over each main hand animation and made the idle pop a bit more. I was worried that it was a little too subtle for SpongeBob, so I wanted to push things a bit further. I also wanted to add a specific animation for holding the spatula since we might go further with that as a gameplay idea. Overall, I'm glad I kept my animation files clean so it was very easy to go back and make plenty of edits without getting too lost.



Thursday, October 26, 2023

SpongeBob Proxy Pass Work

 

Animations


Controls




Animation Graphs and Functionality



Perforce Updates


    I did many different things for this pass! I started out by adding controllers to the rig. I had some issues with the orientation but I was able to work it out with some help from Cal. After that I went through and made all the animations needed for the hands. It was the first time I used animation layers and it saved a lot of time! I then spent the rest of my time getting the hands to work properly in engine. It felt a little bit outside of my normal skillset, but I do feel that it was important for me to understand! 


Monday, October 2, 2023

Barrel Sculpted, Game Ready, and Baked

 

Sculpted


Game Ready (1550 Tris)


   
Baked

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References



My Demo Reel

 Hello! Thanks for checking out my work! The first thing you should look at is my animation demo reel. It has all my best work in it as an a...