Thursday, November 30, 2023

Final SpongeBob VR Update

 






    Thankfully I had stayed ahead on my work for this project, so I didn't have too much to finish up for this week! I got to rig both Squidward and Plankton, and then make the according animations for both. For Squidward, all we needed was an idle animation. As for Plankton, we needed both an idle animation, and then an animation for when he gets picked up and thrown. I've gotten a lot speedier at doing simple rigs because of this project, and I'm a little tempted to dig deeper into what I could learn! Overall I had fun with this project!

Thursday, November 16, 2023

11-16 VR Update

 





    I got to go a little bit outside of my wheelhouse this week, which was fun! I of course did the animations needed for the assignment first. There was a lot of fun poses to choose from, so I tried to pick some iconic positions. A lot of promotional art depicts him with one of his claws up, and there is a popular clip where he dances like a robot, which I definitely wanted to reference. I also painted the poster which triggers the breaking hand animation for the player. It was nice to finally get that context in for the animation. I rarely paint, but I really enjoy it, so I was happy to do it!


Thursday, November 9, 2023

11 - 9 VR Update

 




        I had spent this week focusing on rigging Mr. Krabs. I got ahead in my work for VR by finalizing my animations last week so they did not need to be touched up! Ted had finished the model so I got to get even further ahead by rigging our interactable character. It was a very strange rig to make considering Mr. Krabs' proportions, and I'll most likely need to go back again at some point and need adjustments depending on the requirements of the animations.

Thursday, November 2, 2023

VR Clean Pass

 


    
    This week I spent time refining the animations. I went back over each main hand animation and made the idle pop a bit more. I was worried that it was a little too subtle for SpongeBob, so I wanted to push things a bit further. I also wanted to add a specific animation for holding the spatula since we might go further with that as a gameplay idea. Overall, I'm glad I kept my animation files clean so it was very easy to go back and make plenty of edits without getting too lost.



Lighting Workshop Module #4

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