Friday, February 2, 2024

Lighting Workshop Module #4

 




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References





Monday, January 29, 2024

Lighting Workshop Module #3

 





I did another water scene, but I wanted to do something colder rather than something more tropical. I really enjoy working with the water plugins in Unreal, and seeing how they work with different assets.

Friday, January 19, 2024

Lighting Workshop Module #2

 



I've always been a big fan of the vaporwave aesthetic, so I wanted to tap into that a little bit for this!

Sunday, January 14, 2024

Lighting Workshop Module #1




Zenobia in Chains - Neutral Lighting





Zenobia in Chains - Colored Lighting






Drame au Désert - Neutral Lighting





Drame au Désert - Colored Lighting


    I haven't focused on doing just lighting in a while, and it was fun to get back into it! I definitely feel like I have a lot to improve on in terms of lighting, but I do feel like I did a decent enough job. It was a challenge trying to get rim lighting without it spilling into the rest of the models too much. I wanted to keep things a little dramatic, so I did keep things a little bit dim. Overall, I do like what I did for the most part!

Thursday, November 30, 2023

Final SpongeBob VR Update

 






    Thankfully I had stayed ahead on my work for this project, so I didn't have too much to finish up for this week! I got to rig both Squidward and Plankton, and then make the according animations for both. For Squidward, all we needed was an idle animation. As for Plankton, we needed both an idle animation, and then an animation for when he gets picked up and thrown. I've gotten a lot speedier at doing simple rigs because of this project, and I'm a little tempted to dig deeper into what I could learn! Overall I had fun with this project!

Thursday, November 16, 2023

11-16 VR Update

 





    I got to go a little bit outside of my wheelhouse this week, which was fun! I of course did the animations needed for the assignment first. There was a lot of fun poses to choose from, so I tried to pick some iconic positions. A lot of promotional art depicts him with one of his claws up, and there is a popular clip where he dances like a robot, which I definitely wanted to reference. I also painted the poster which triggers the breaking hand animation for the player. It was nice to finally get that context in for the animation. I rarely paint, but I really enjoy it, so I was happy to do it!


Thursday, November 9, 2023

11 - 9 VR Update

 




        I had spent this week focusing on rigging Mr. Krabs. I got ahead in my work for VR by finalizing my animations last week so they did not need to be touched up! Ted had finished the model so I got to get even further ahead by rigging our interactable character. It was a very strange rig to make considering Mr. Krabs' proportions, and I'll most likely need to go back again at some point and need adjustments depending on the requirements of the animations.

Lighting Workshop Module #4

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