Showing posts with label TechArt. Show all posts
Showing posts with label TechArt. Show all posts

Monday, July 29, 2024

Mech Project Final Turn-In

 

First off for this final sprint, I finished up the animation and tried to get as much weight and detail out of it that I could. I also had to replace the gun mesh and make it work as one skeletal mesh in Unreal, and it worked out great!


I then spent a lot of time with Livi making sure that the VFX and the animation worked together. We got everything into the sequencer, and got everything timed out. Thankfully we got help from our friend Ian for the set dressing, and it really helps establish the scale of the mech. We put it all together which felt amazing to finally do.


Here is the final product! I can't believe we actually got it all together at the end.


Thursday, November 9, 2023

11 - 9 VR Update

 




        I had spent this week focusing on rigging Mr. Krabs. I got ahead in my work for VR by finalizing my animations last week so they did not need to be touched up! Ted had finished the model so I got to get even further ahead by rigging our interactable character. It was a very strange rig to make considering Mr. Krabs' proportions, and I'll most likely need to go back again at some point and need adjustments depending on the requirements of the animations.

My Demo Reel

 Hello! Thanks for checking out my work! The first thing you should look at is my animation demo reel. It has all my best work in it as an a...