Monday, July 29, 2024

Mech Project Final Turn-In

 

First off for this final sprint, I finished up the animation and tried to get as much weight and detail out of it that I could. I also had to replace the gun mesh and make it work as one skeletal mesh in Unreal, and it worked out great!


I then spent a lot of time with Livi making sure that the VFX and the animation worked together. We got everything into the sequencer, and got everything timed out. Thankfully we got help from our friend Ian for the set dressing, and it really helps establish the scale of the mech. We put it all together which felt amazing to finally do.


Here is the final product! I can't believe we actually got it all together at the end.


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