Wednesday, June 5, 2024

Mech Project - 2nd Check In

This sprint I had two different tasks to sort out!



First off, I skinned the mesh to the rig that Livi made. It didn't take as long as I thought it would, and I think it turned out pretty well for a proxy rig!




Then I re-animated the storyboard animation with the test rig! These actions are very likely to change as I get more comfortable with the rig, as new ideas are sure to spring up as I work with it. Thankfully, There are only a few key moments that need to be hit, so I can change my plan on the fly as I see fit.

Wednesday, May 22, 2024

Mech Project Sprint #1

 

For the first sprint, I talked with my team about possible ideas for the movements our mech is going to make! This is a first rough idea of what we might do, but things are probably going to change when we get to see the model and rig in action! Our tech artist is going to do a draw-over of this for the VFX, but I was responsible for the animation of the character.

Friday, February 2, 2024

Lighting Project #4

 




----------------------------------------------------------------------------------------------------------------------------------------------------------

References





Monday, January 29, 2024

Lighting Project #3

 





I did another water scene, but I wanted to do something colder rather than something more tropical. I really enjoy working with the water plugins in Unreal, and seeing how they work with different assets.

Friday, January 19, 2024

Lighting Project #2

 



I've always been a big fan of the vaporwave aesthetic, so I wanted to tap into that a little bit for this!

Sunday, January 14, 2024

Lighting Project #1




Zenobia in Chains - Neutral Lighting





Zenobia in Chains - Colored Lighting






Drame au Désert - Neutral Lighting





Drame au Désert - Colored Lighting


    I haven't focused on doing just lighting in a while, and it was fun to get back into it! I definitely feel like I have a lot to improve on in terms of lighting, but I do feel like I did a decent enough job. It was a challenge trying to get rim lighting without it spilling into the rest of the models too much. I wanted to keep things a little dramatic, so I did keep things a little bit dim. Overall, I do like what I did for the most part!

Thursday, November 30, 2023

Final SpongeBob VR Update

 






    Thankfully I had stayed ahead on my work for this project, so I didn't have too much to finish up for this week! I got to rig both Squidward and Plankton, and then make the according animations for both. For Squidward, all we needed was an idle animation. As for Plankton, we needed both an idle animation, and then an animation for when he gets picked up and thrown. I've gotten a lot speedier at doing simple rigs because of this project, and I'm a little tempted to dig deeper into what I could learn! Overall I had fun with this project!

My Demo Reel

 Hello! Thanks for checking out my work! The first thing you should look at is my animation demo reel. It has all my best work in it as an a...