Monday, July 29, 2024

Mech Project Final Turn-In

 

First off for this final sprint, I finished up the animation and tried to get as much weight and detail out of it that I could. I also had to replace the gun mesh and make it work as one skeletal mesh in Unreal, and it worked out great!


I then spent a lot of time with Livi making sure that the VFX and the animation worked together. We got everything into the sequencer, and got everything timed out. Thankfully we got help from our friend Ian for the set dressing, and it really helps establish the scale of the mech. We put it all together which felt amazing to finally do.


Here is the final product! I can't believe we actually got it all together at the end.


Wednesday, July 17, 2024

Mech Project 5th Check In


 First I reskinned the new mesh


Then I did most of the animation


We are having issues getting the gun into engine, so we're going to cut the gun rig.

Monday, July 1, 2024

Mech Project 4th Check In

 


The first thing I did this past week was get the animation stepped out all the way through. We did make a cut last minute, so this will have to be re-worked slightly. With the gun no longer transforming, it will save us a good amount of scope.



Next up, I spent some time getting the animations in engine and making sure that everything was working. I then got the camera blocked out and started to play with lighting options. So far things are feeling nice with an outside lighting setup!


And this is how the animation looks in engine!


My Demo Reel

 Hello! Thanks for checking out my work! The first thing you should look at is my animation demo reel. It has all my best work in it as an a...